This gallery shows product rendering / visualization and various explainer slides for the in-car VR product from holoride. As a 3D Generalist, the position required a broad skillset across domains.
This was used for a short product rendering transition. I rebuilt the CAD data, added the glowing circle effect and did the compositing/rendering.
Here is a product rendering where I rebuilt the CAD data and and added a screw mount as a product visualization aid.
Here is a product rendering where I rebuilt the CAD data and and added a screw mount as a product visualization aid.
This was a render used for an holoride/Audi explainer regarding holoride's in-car tech. It's a 'what's in the box' explainer slide. The only thing I didn't model was the game controller. I did do some editing of the geometry and clean up here and there.
This was a render used for an Audi explainer regarding holoride's in-car tech. It's a 'what's in the box' explainer slide. The only thing I didn't model was the game controller. I did do some editing of the geometry and clean up here and there.
Here is a wireframe of the 3D assets. I rebuilt the HMD in 3D because we didn't have access to the CAD data, I also modeled the HMD safety strap/hook and the box.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
This shot was actually kind of complex in terms of surfacing and the amount of rigs. I also had to greatly simplify the car make sure everything was very readable.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
This project shows a marketing image used in the collaboration between holoride/Schell Games 'CloudBreakers.' I composed the rendered game elements into the car photo for promotional purposes. I did the rigging, shading, lighting and rendering using game assets developed by Schell Games. This was rendered in Blender and composed in Photoshop by me. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.
A variation on the holoride/Shell Games 'CloudBreakers' marketing image. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.
A variation on the holoride/Shell Games 'CloudBreakers' marketing image. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.
A variation on the holoride/Shell Games 'CloudBreakers' marketing image. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.