Product Visualization and explainer slides
This project shows a marketing image used in the collaboration between holoride/Schell Games 'CloudBreakers.' I composed the rendered game elements into the car photo for promotional purposes. I did the rigging, shading, lighting and rendering using game assets developed by Schell Games. This was rendered in Blender and composed in Photoshop by me. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.
A variation on the holoride/Shell Games 'CloudBreakers' marketing image. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.
A variation on the holoride/Shell Games 'CloudBreakers' marketing image. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.
A variation on the holoride/Shell Games 'CloudBreakers' marketing image. The 3D Rendering and compositing by me, game models by Schell Games, holoride Audi photo by holoride.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.
This shot was actually kind of complex in terms of surfacing and the amount of rigs. I also had to greatly simplify the car make sure everything was very readable.
I was responsible for the character and environment design, rigging, shading, lighting and rendering. The car was a bought asset, which I re-shaded to suit this explainer image style. A former colleague Natalia Ogneva created the colored overlay's which explain the technology.